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Thema
- education 10 Treffer
- educational psychology 8 Treffer
- technology 8 Treffer
- scientific method 5 Treffer
- gaming 4 Treffer
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45 weitere Werte:
- educational technology 3 Treffer
- learning 3 Treffer
- research 3 Treffer
- technology application 3 Treffer
- video game 3 Treffer
- cognitive science 2 Treffer
- educational & school psychology 2 Treffer
- educational game 2 Treffer
- human 2 Treffer
- methodology 2 Treffer
- pedagogy 2 Treffer
- psychology 2 Treffer
- qualitative research 2 Treffer
- simulation -- methods 2 Treffer
- video game genre 2 Treffer
- academic intervention 1 Treffer
- academic prediction 1 Treffer
- adulthood (18 yrs & older) 1 Treffer
- aesthetic interpretation 1 Treffer
- artificial intelligence -- usage 1 Treffer
- attention 1 Treffer
- augmented reality 1 Treffer
- bias 1 Treffer
- big data 1 Treffer
- big data -- analysis 1 Treffer
- blended learning 1 Treffer
- cell phone systems 1 Treffer
- charlie wilson 1 Treffer
- cognition 1 Treffer
- cognitive learning 1 Treffer
- cognitive psychology 1 Treffer
- college students 1 Treffer
- company business management 1 Treffer
- company financing 1 Treffer
- cultural bias 1 Treffer
- data mining 1 Treffer
- data mining -- analysis 1 Treffer
- data warehousing/data mining 1 Treffer
- developmental psychology 1 Treffer
- digital literacy 1 Treffer
- digital technology 1 Treffer
- digital transformation 1 Treffer
- education big data 1 Treffer
- education in the united states 1 Treffer
- educational games 1 Treffer
Publikation
- selected styles in web-based educational research 7 Treffer
- educational technology, teacher knowledge, and classroom impact : a research handbook on frameworks and approaches 4 Treffer
- handbook of research on effective electronic gaming in education 2 Treffer
- handbook of research on practices and outcomes in virtual worlds and environments 2 Treffer
- international journal of gaming and computer-mediated simulations 2 Treffer
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24 weitere Werte:
- international journal of information and communication technology education 2 Treffer
- adolescent online social communication and behavior : relationship formation on the internet 1 Treffer
- advances in educational technologies and instructional design: handbook of research on educational technology integration and active learning 1 Treffer
- advances in web-based education: personalized learning environments 1 Treffer
- cases on online and blended learning technologies in higher education: concepts and practices 1 Treffer
- crowdsourcing: concepts, methodologies, tools, and applications 1 Treffer
- dictionary of information science and technology 1 Treffer
- early childhood development 1 Treffer
- encyclopedia of information ethics and security 1 Treffer
- encyclopedia of strategic leadership and management 1 Treffer
- end-user computing: concepts, methodologies, tools, and applications 1 Treffer
- gaming and simulations : concepts, methodologies, tools, and applications 1 Treffer
- gaming and simulations: concepts, methodologies, tools and applications 1 Treffer
- handbook of research on e-learning applications for career and technical education : technologies for vocational training 1 Treffer
- handbook of research on e-learning applications for career and technical education: technologies for vocational training 1 Treffer
- handbook of research on improving learning and motivation through educational games: multidisciplinary approaches 1 Treffer
- icts for modern educational and instructional advancement: new approaches to teaching 1 Treffer
- innovative mobile learning: techniques and technologies 1 Treffer
- interdisciplinary models and tools for serious games : emerging concepts and future directions 1 Treffer
- international journal of digital literacy and digital competence 1 Treffer
- international journal of technology and human interaction 1 Treffer
- journal of cases on information technology 1 Treffer
- technology and young children : bridging the communication-generation gap 1 Treffer
- technology and young children: bridging the communication-generation gap 1 Treffer
Sprache
Inhaltsanbieter
70 Treffer
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Dieser Titel kann aus lizenzrechtlichen Gründen nur im Campusnetz oder nach Anmeldung angezeigt werden!academicJournalZugriff:
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Dieser Titel kann aus lizenzrechtlichen Gründen nur im Campusnetz oder nach Anmeldung angezeigt werden!academicJournalZugriff:
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2006Online E-BookZugriff:
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In: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments; (2012)Online E-BookZugriff:
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In: Technology and Young Children: Bridging the Communication-Generation Gap; (2012)Online E-BookZugriff:
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In: Gaming and Simulations: Concepts, Methodologies, Tools and Applications; (2011)Online E-BookZugriff:
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In: Crowdsourcing: Concepts, Methodologies, Tools, and Applications; (2019)Online E-BookZugriff:
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In: Early Childhood Development; (2019)Online E-BookZugriff:
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In: Encyclopedia of Strategic Leadership and Management; (2017)Online E-BookZugriff:
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In: Advances in Educational Technologies and Instructional Design: Handbook of Research on Educational Technology Integration and Active Learning; (2015)Online E-BookZugriff:
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In: Dictionary of Information Science and Technology; (2013)Online E-BookZugriff:
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In: Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training; (2009)Online E-BookZugriff:
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In: Handbook of Research on Effective Electronic Gaming in Education; (2009)Online E-BookZugriff:
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In: Handbook of Research on Effective Electronic Gaming in Education; (2009)Online E-BookZugriff: